Programming Gems
Selected abstracts
The 43 abstracts listed below have been selected for the next phase:
- Word Ladders
Gavin Wraith
- Using Lua in game and tool creation
Konstantin Sokharev
- Binding Lua to Third-Party C Libraries
Luiz Henrique de Figueiredo
- Thread local context
Doug Currie
- Leveraging Lua and C++ to Create a Dynamic and Flexible Event System for Script-Driven Games
Robert Oates
- Lua performance tips
Roberto Ierusalimschy
- True multithreading in Lua
Patrick Rapin
- Usage in Pascal
Jeremy Darling
- Tables, meta-methods and coroutines: building data structures and iterators in Lua
Luis Carvalho
- A primer of scientific computing in Lua: simple matrix and discrete Fourier transform libraries
Luis Carvalho
- MVC Web Development with Kepler
André Carregal and Yuri Takhteyev
- Lua For Game Development
Steve Gargolinski
- Filters, Sources and Sinks
Diego Nehab
- Lua as a protocol language
Rapin Patrick
- Complex Structured Data Input
Julio Manuel Fernández-Díaz
- var_dump - The power of seeing what's behind
Tobias Sülzenbrück, Christoph Beckmann, and Klaus Großmann
- Table binding, and the joy of declarative programming
Bret Victor
- Lazy tables, and the joy of procrastination
Bret Victor
- Extended arithmetic, and the joy of overloading
Bret Victor
- Persistence and Serialization
Ben Sunshine-Hill
- Lua Script Packaging
Han Zhao
- A Complete Implementation of an Object Request Broker with Lua
Renato Maia and Renato Cerqueira
- Implementing different sharing mechanisms with Lua
Renato Maia and Renato Cerqueira
- Designing an efficient Lua driven game scripting engine
Nicolas Peri
- lutf8 - a simple utf8 <-> unicode converter
Adrian Sietsma
- Abstractions over LuaSQL
Tomás Guisasola Gorham
- Implementing Lua on Very Small Ram Based Systems
Glenn Edgar
- Case Study: Game Scripting with Lua in SpellForce 2
Steffen Itterheim
- Pointfree programming in Lua or Taming the wild iterator
Rici Lake
- Making Extensible Userdata
Rici Lake
- Functional programming in Lua: weak types and strong semantics
Reuben Thomas
- Prototype-based objects, Lua style
Reuben Thomas
- A minimal parser generator
Reuben Thomas
- Porting Lua to a Microcontroller
Ralph Hempel
- Exceptions in Lua
John Belmonte
- Writing C modules for Lua
Wim Couwenberg and Ralph Steggink
- Boostraping a Forth in 40 lines of Lua code
Eduardo Ochs
- Lua and Data Structures
Matthew Burke
- Lua and Web Development
Matthew Burke
- Writing Programs that Write Programs - An Example Using Unit Conversion Functions
Sergio Maffra and Pedro Miller
- Effecting Large-Scale Change (with Little Trauma) Using Metatables
Pedro Miller and Sergio Maffra
- Mini-Max
Rafael Savelli and Roberto de Beauclair Seixas
- Interpreted C modules
Jérôme Vuarand
Last update:
Tue May 29 20:08:39 BRT 2007